The Dawn Vigil
May your light never go out
Parties and How to Form Them!
Did you think an organization as large in scale as the Dawn Vigil wouldn't have its branches? Well of course it does! We welcome all adventurers into our ranks, no matter what their background or speciality may be. So, it is only natural that we have some kind of system to better make use of their ability and experience.
Let us see where you belong.
Guardians
Our first line of defense against all the beasties that threaten society! Our warriors and slayers of beasts great and small. Be you strong of arm and brave of soul? Do you possess a power with which you could face down an ancient deity? Do you merely love all things possessing an edge and seek battle above all other things? Then this is where you belong. Join the Guardians and help keep the people of this Star safe.
Scholars
Are you seeking knowledge long lost? Do you long to understand all that is aetherical? Are you simply too good with a wand to consider doing anything else? Then here is where you belong. The Scholars handle all that is magical within the Company. Healers, Mages, explorers of ancient ruins... The Scholars need and train all that wish to broaden their understanding of our Star.
Rangers
Are you most at home away from home? Does the field call to you, the woods and plains of our Star holding such an allure that you simply can't stay still? Then perhaps you had best join the Rangers! Our spies and scouts, the Rangers travel across our Star and identify threats for our Guardians or ancient hoards for our Scholars. Without the Rangers, we would be lost.
How to Rank Up!
Looking to increase your rank and take on bigger jobs for better pay? Well, you’re going to have to prove your worth. Below will be the list of requirements, so get out there and get them done!
Iron Trials
Must Have:
Join the Discord
Go through an interview with an officer!
Complete your lvl 30 class quest and get your job soulstone(Pick 3 of those below)Reach Sergeant Second Class with your Grand Company
Defeat the first 3 Primal Trials
Reach lvl 30 in a crafting or gathering class
Demonstrate your courage by reaching PvP Rank 10
Bronze TrialsMust have:
Obtain a mentor (Any FC Member ranked Silver or higher)
Complete the Heavensward MSQ and post-Heavensward MSQ
Complete Warring Triad storyline
Complete Void Ark alliance raids(Pick 5 of those below)
Clear the 50th floor of the Palace of the Dead (In Too Deep V Achievement)
Complete the Final Coil of Bahamut (Out of a Bind I Achievement)
Slay 10 rank B Elite Marks (Bring Your B Game I Achievement)
Complete three roleplay tasks with your Mentor (Obtained forBronze Rank)
Demonstrate your combat prowess by reaching PvP Rank 20.
Complete an Anima Weapon.
Complete the Alexander Normal Raids
Along with your Mentor, slay an A Rank Hunt Target in any Heavensward area.
Obtain the Kirin Mount
Silver TrialsMust have:
Complete the Stormblood and post-Stormblood MSQ
Complete the Ivalice Raids.
Reach Second Lieutenant with your Grand Company(Pick 7 of the Trials Below)
Level a Crafter OR Gatherer to Level 80.
Complete the Omega Normal Raids.
Reach Elemental Level 40 in Eureka.
Complete a Eureka Pyros weapon.
Demonstrate your combat prowess by reaching PvP Rank 30.
Train an Apprentice through multiple roleplay events.
Slay an A Rank Hunt Target in any Stormblood area.
Level your Chocobo Companion to level 10
Obtain the Firebird Mount
Complete all three Auspice Trials
Must have:
Complete Shadowbringers MSQ
Complete the Nier Alliance Raids storyline.
Complete the Eden Normal Raids storyline.
Complete all three “Weapon” Trials.(Pick 8 of the Trials below)
Reach Level 80 in a Crafter AND Gatherer of your choosing
Assist an Iron class adventurer on their Journey to reaching Silver.
Complete All Role Quests (Level 80)
Help with a roleplay event (contributing to the script, helping set up, etc)
Demonstrate your combat prowess by reaching PvP Rank 40.
Complete the Hildibrand Storyline
Reach Resistance Rank 15 in Bozja.
Complete one Resistance Weapon
Complete one “A Realm Reborn” Relic weapon.
Complete Baldesion Arsenal
Obtain the Kamuy of the Nine Tails mount
Mythril TrialsComplete Endwalker MSQ(Pick 8 of the Trials below)Reach level 90 in a Crafter AND Gatherer of your choosing
Assist two Iron class adventurers on their journey to reaching Silver.
Complete all Role Quests (Level 90)
Complete “Pandæmonium” Quest series
Complete “Myths of the Realm” Quest series.
Help with a series of Roleplay events (At least three related events)
Reach rank 25 in the current PvP season.
Reach Crystal rank in current Crystalline Conflict season.
Complete one Manderville Relic.
Reach floor 50 of Eureka Orthos.
Obtain the “Landerwaffe” mount.
Events!
The Dawn Vigil hosts a number of events! From deep stories, to wacky tales, to fun games for prizes! We try to hold our events regularly and have fun!
| Event | Day | Time | Location |
|---|---|---|---|
| Maps! | Every Sunday! | 6pm CST | Guild Hall |
| Bar Night! | Every Saturday | 6pm CST | Vigil's Respite |
About Us
The Dawn Vigil is, without making things too complicated, the beginnings of a Grand Company for the world. While other companies limit themselves to Eorzea, we work for the benefit of all those that live on our Star.Our goal is to create a peaceful world, where the common man need not live in fear. To that end, we will do what the Scions can't. We will go where the Grand Companies will not go. The world over, we will fight for the people of our star.Given such a lofty goal, the Vigil needs people. Talented people from all walks of life. Warriors, artisans, merchants... Adventurers seeking their place in our star, or the next great adventure.Will you join us?
Member Carrds
Our Story

Dawn Vigil Historia
By Blake Shadovor
Seventh Astral Era
Year 1
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A group of adventurers (consisting of Raven Lyer, Blake Shadovor, Rausvas Kanasazi, Lilah Raeforza, Rukasu Ryugamine, and Cyrus Kalcos) form a party in Dravania and take part in taking down the Spider Primal Shologo. The party then splits up and heads their separate ways.
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A short time after, Raven gets the idea to form a Free Company. He invites his former party members to become the founding members of the Dawn Vigil.
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By the end of the year, the Dawn Vigil meets the heavily sundered Ancient known as Deumschurtz. Deumschurtz immediately takes a liking to the Dawn Vigil and declares them his mortal enemies… or best friends. They seem to swap between the two at random.
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The Dawn Vigil recruits a few new members from Raven’s contacts.
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Year 2
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The Dawn Vigil welcomes the Sharlings back to Eorzea and helps them find a home.
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The Dawn Vigil briefly takes part in the liberation of Ala Mhigo and in the liberation of Doma.
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After Doma is liberated, the Dawn Vigil settles in Shirogane.
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Near the end of the year, The Dawn Vigil starts openly recruiting.
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On the Winter Solstice, the Dawn Vigil stops Deumschurtz from setting fire to the sun. The first Deumschurtz shard is eliminated.
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Year 3
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At the beginning of the year, The Dawn Vigil stops Deumschurtz from detonating the Aurum Vale. The second Deumschurtz shard is eliminated.
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The Vigil’s Respite officially opens to the public.
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Around the middle of the year, the Dawn Vigil stops Deumschurtz from turning the world’s oceans into ice cream to kill the world via tooth decay. The third Deumschurtz shard is eliminated.
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Shortly after the third Deumschurtz shard is killed, a member of the Dawn Vigil is caught and arrested by the Temple Knights of Ishgard on the charge of being a wanted murderer. He was left to his fate.
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After receiving reports of the Gleaners increasing their activity throughout Eorzea from his father, Blake organizes an expedition to Old Sharlayan to determine what’s going on. The Dawn Vigil assists in getting Labyrinthos in order. The Vigil also lends assistance in gathering materials for the Forum’s project.
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The Dawn Vigil begins assisting with relief efforts.
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After everything settles down, the Dawn Vigil goes back to business as usual.
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Year 4
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A former founding member of the Vigil, Rausvas Kanasazi, reappears. Leading a new company of Voidsent Hunters known as The Hunters Organization, Rausvas encountered another Shard. Misunderstanding how the Shards operate, Rausvas takes the Shard's mask as a trophy and is possessed.
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The Hunters, with Raven's help, confront the Shard within Rausvas' mind and seemingly expel it. For now it seems this Fourth Shard has been eliminated.

Deumschurtz!
By Cyrus Kalcos
Ascians are a strange and dangerous bunch but none are more strange than the one called Deumschurts. This particular Ascian is an outcast of Ascian “Society”, if you can call it that, as he was deemed too sundered to be of any use. Yes; Deumshurtz is perhaps the most sundered being in existence, having an unknown number of shards and a heavily fractured mind as a result. Their shards vary widely from those of relatively sound mind to those that think spiders have a good fashion sense.Through a cruel twist of fate the single mindedness of the shards has given them access to a terrifying power, the ability to change the world around them to fit whatever they believe. For instance; If a shard believes a single feather to weigh as much as an entire chocobo, it will become so.Now you may be wondering: What hope do we have against such terrifyingly evil beings as these? That’s where the Dawn Vigil comes into play! As the one and only line of defense against these mad beings, the Vigil has thwarted their schemes time and time. Indeed, they have thwarted the dastardly Deumschurtz so many times, to date, that they’ve become a primary target of the shards’ dreadful plans.Now that you know the threat are you willing to join the fight against madness itself?

Concerning Sharfolk
By Raven Lyer
You might have noticed a few, well, "odd" names in the Free Company's roster. You may have thought, for a second, that you were going quite mad. Names like Took, Gamgee, Brandybuck, or (twelve forgive) Baggins simply don't belong!Well, allow me to put your mind at ease.You are quite mad. The names are there. They do, indeed, belong.The Dawn Vigil plays host to a small group of little seen Lalafell folk referred to as Sharfolk, or Sharlings.These people hail from Sharlaya, having set down homestead in, what is now known as, Idyllshire in days past; before all this nasty business with Garlemald drove them out.Well, a select few have returned to Eorzea and plan to make their way back to their chosen home; And we of the Vigil are proud to assist them! Do what you can to welcome these folk home, and lend them an ear, a sword, or coin for second breakfast when you can!









